# Token Utility Engine

#### ⚙️ Native Token Minting

Each bonded game gets the ability to mint its **own native token** (optional), mapped and powered by KZT. These tokens can be used for:

* Rewards
* Upgrades
* Seasonal currencies

> 🔸 Minting costs a **micro-fee in KZT**, ensuring network demand scales with usage.

#### 🛠️ Monetization Hooks

Out-of-the-box support for:

* Battle Passes
* Cosmetic Upgrades
* NFT Drops
* XP Boosts

All mints/claims are **gasless for players**, powered by the dev’s bonded pool.

#### 🔄 Invisible but Powerful

* Every transaction triggers **micro-KZT burns**, invisible to players but massive in aggregate.
* Devs don’t need to write contracts — the engine is plug-and-play with Unity/WebGL SDKs.
* Token supply + economics managed through Kazar’s dashboard, no blockchain experience needed.


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