# Mechanism for Launching Games

Kazar introduces a **bonding-based model** to launch new games, ensuring only committed developers enter the ecosystem. To initiate an **Initial Game Offering (IGO)**, studios must **bond 50,000 KZT**, which is locked for **6 to 12 months**.

Key mechanics:

* 🔒 **Bonding = Commitment**: Ensures projects launching on Kazar have long-term skin in the game.
* 🔥 **10% Burned on Launch**: 5,000 KZT is permanently burned to mint the game’s native token—creating value scarcity.
* 🪙 **Token Minting Access**: Once bonded, developers can create their own game-specific token, tradable and usable within their title.

This mechanism weeds out low-effort projects while aligning real builders with the health and deflationary design of the KZT ecosystem.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://kazarhq.gitbook.io/kazarhq-docs/initial-game-offering/mechanism-for-launching-games.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
