💯Bonding-Based Protocol Revenue
To launch any game on the Kazar ecosystem, developers are required to bond 50,000 KZT tokens. This isn’t just a fee, it’s a skin-in-the-game mechanism that filters out low-effort spam, ensures economic alignment, and kickstarts a long-term commitment to the ecosystem.
How It Works:
Developers must lock (bond) 50,000 $KZT to register their game on-chain.
This bonded amount is non-transferable while the game remains active and serves as:
Access pass to the Kazar SDK, AI tooling, and monetization engine.
Gas pool that subsidizes player interactions (claims, upgrades, purchases).
Quality signal—only committed devs deploy on Kazar.
Why It Matters:
No upfront cash required, only token commitment → aligned with early-stage teams.
Deflationary Impact: On exit or delisting, a percentage (e.g. 10–20%) of the bond is burned or redirected to the treasury, ensuring long-term value flow.
Predictable Token Demand: As more games onboard, more KZT is locked → creating sustained buying pressure.

💡 Example:
If 500 games launch in Year 1:
50,000 KZT * 500 = 25,000,000 KZT bonded
Even a 10% burn on exit leads to 2.5M KZT permanently removed from supply.
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