> For the complete documentation index, see [llms.txt](https://kazarhq.gitbook.io/kazarhq-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kazarhq.gitbook.io/kazarhq-docs/kazar-revenue-model/developer-incentive-tiers.md).

# Developer Incentive Tiers

### 🔁 Core Revenue Streams

#### 1. **Game Bonding (IGO)**

* Developers bond **50,000 KZT** to launch games.
* **10% of bonded tokens are burned**, the rest are locked for 6–12 months.
* This model ensures quality, deflation, and consistent demand for KZT.

> 💡 A portion of bonded KZT is recirculated to the ecosystem via grants and rewards.

***

#### 2. **Marketplace Fees**

* 2% fee on NFT/item transactions:
  * **1% burned (deflationary)**
  * **1% redistributed to KZT stakers**

> 💡 The marketplace is shared across all Kazar games, enabling liquidity and monetization at scale.

***

#### 3. **Monetization SDK Usage**

* Developers using the One-Click Monetization SDK may opt into:
  * **Revenue-share tiers** (based on volume)
  * **Premium API access for scaling titles**

> 💡 We keep fees low—only apply charges above certain thresholds (to support indies).

***

#### 4. **Premium AI Tools & Compute**

* Advanced AI features (e.g., simulation, smart logic tuning, live NPCs) are unlocked via:
  * **KZT staking**
  * Optional **usage-based fees** for heavy compute workloads

***

### 🎯 Designed for Alignment

Kazar does **not extract revenue at player level**. Instead, we align monetization with:

* Developer success (launches, sales, sessions)
* Token utility (burns, locks, staking)
* Long-term community ownership

> **Revenue flows back into staking, grants, and deflation. The more builders succeed, the more the ecosystem grows.**


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